![]() Threshold - Any combination of three shots, or one nade plus two shots breaks 200 damage.Įffective HP - * 500hp( (Lamp 150, Regen Burst 120, normal health), can deny death via lamp.ĭPS - 21-75 dps(3 to 4 bursts to break 200 hp.) Under Ultimate reduces this threshold to two to three bursts to break 200. Not considering pocketing methods by their partners which makes it far worse. The basic 1v1 sheet here for effective health on all supports currently. Some supports suck at dueling and are better teamfighters, and weak against some DPS and strong against others. ![]() ![]() In the end there are too many variables to make such a claim. Thats like complaining you died to a Junkrat you pursued into a small room. They dont try to off angle flank the Illari and destry her pylon, they dont dive her… they just try to beat her at her own game and then lose. What I have found in playing through all ladder ranks (rose my brother’s old account to low masters a couple weeks ago) is that most DPS players just… try to shoot down a Illari face to face, within 30m, and then complain they got outshot. There are cases and cases, but overall supports arent good duelists unless you are playing straight into their optimal situation. ![]() Illari needs to land two very long paced headshots in a row to get the same damage a Soldier gets for bodyshots + bodyshot rocket. I am going to call one big fat Doubt on that, chief. I feel when going against each other, the DPS player has to play far better than the support to secure the elimination. ![]()
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